Games, Interactive Design, iPhone, Wii,
3/21/08
Excellent article today on Roughly Drafted about how the release of the iPhone SDK has suddenly catapulted Apple into a very strong position in the mobile gaming market. I heartily agree, having happily participated in the stampede that brought down Apple’s servers subsequent to the SDK’s release.
The fact that Apple is taking one of the hottest pieces of hardware around and making it so accessible is incredibly significant. In fact, when the SDK was released I had been planning to post a lengthy diatribe about the relative inaccessibility of Wii Ware to amateur developers. Nintendo’s insistence that Wii Ware developers be established companies (no home offices allowed) was a bit of a let-down, but the iPhone SDK more than made up for the disappointment—so far it seems to be everything I hoped for from Wii Ware and more.
Even though the SDK is still in a limited beta (and I’m one of the thousands who got my very own “we’ll be expanding the beta later, hang on for a while” email from Apple), it’s abundantly clear that they’ve gotten a lot right with the release, including the revenue sharing model. The ground is so fertile here that it’s convinced me to start hastily learning Objective-C (happily, C seems much easier to me now than it did eleven years ago, the last time I tried to pick it up…)
Such an exciting time right now. Man!
Announcements, Flash, Flex, Interactive Design,
3/20/08
An article based on a section of my recent Flash Platform Workshop went live on Adobe.com last week. Titled “Adobe Flash and Flex—Which Makes the Most Sense for Your Project?” it’s a short piece that presents a generalized heuristic for developers trying to decide whether they should use Flash or Flex. I hope it’s helpful—feel free to post any feedback!
Games, Interactive Design, Wii,
3/4/08
IGN Wii Editor Matt Casamassina recently posted video on his blog of 3DV Systems’ Z-Camera technology, which was showing at GDC. It looks pretty impressive—enabling body motion sensing in 3D without the need for an input device. As the comments on Matt’s blog indicate, there’s obviously going to be many applications for which you want to be holding something anyway, but the idea that that something could be a cheap plastic toy instead of an electronic device is an intriguing one. Matt hopes Nintendo is considering the tech for Wii 2—what should Nintendo do for Wii 2, anyway?
Making music out of the data of interplanetary exploration.
Making music out of the data of interplanetary exploration.
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
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