Ruben & Lullaby are finding their relationship under increasing scrutiny from the press… “Citizen Gamer” on MSNBC.com published an article on indie iPhone game development that features the game, and Emily Short’s “Homer in Silicon” column on GameSetWatch this week serves up a very thoughtful review...
This Thursday, January 29 from 5:00 - 7:00 pm, UCLA’s Art | Science Center & Lab [directions] is hosting an opening reception for a three-week exhibit of two documentary projects by Sharon Daniel: Public Secrets and the forthcoming Blood Sugar—any interested Angelenos are welcome. I worked with Sharon designing and programming both projects. Here’s a description of Blood Sugar:
Blood Sugar is a “new media documentary” that examines the social and political construction of poverty, alienation, and addiction in American society through the eyes of those who live it. Blood Sugar provides an interactive interface to an audio archive of conversations with 24 current and former injection drug users recorded at the HIV Education and Prevention Program of Alameda County and in California state prisons. Since addicts must fear encounters with regimes of enforcement, they are afraid to be seen-but they do want to be heard. Theirs are the most important voices in the discourse around addiction, public health, poverty and belonging in America. Through the stories of those most affected by addiction, Blood Sugar challenges us to address question such as, what is the social and political status of the addicted? Is the addict considered fully human, diseased, possessed or wholly “other” and thus rendered ideologically appropriate to her status as less than human?
Barring technical issues, you’ll be able to navigate Blood Sugar with a Wii remote and nunchuk at the opening, which makes for quite an immersive experience. We’d love to see you there.
Got the happy news yesterday that Ruben & Lullaby snagged a nomination in the Independent Games Festival Mobile. A lot of midnight oil was burned trying to make the entry deadline--I’m grateful for the response, and all props to Ezra Claytan Daniels for his beautiful artwork for the game (see this post for links to some of his really excellent graphic novel work). It’s been about 10 years since I was last at the Game Developer’s Conference (while working at Inscape on games like The Dark Eye), so It’ll be good to be there again, especially now that it’s held in San Francisco.
Last week’s event at LA Flash was a lot of fun; thanks to all who attended. I promised while I was there that I would make Swing 2.0 available for download—at the moment this is proving more difficult than I hoped, mainly because as soon as I take the project files out of their Flex project folder, they stop working. It’s not a matter of files being missing or anything, and I’ve seen this with other projects, where the project files must be in the folder FlexBuilder has blessed as the official project folder to work. I’m sure there must be something really simple I’m missing here, but I’m stumped at the moment. Any suggestions would be welcomed!
SoCal folk: come on out to 2009’s first meeting of LA Flash, this coming Wednesday, January 21st, from 7 - 10 pm—I’ll be giving a talk called “Music, Lyrics & the Wii Remote: Creating ‘Swing,’" followed by Amir Fischer covering “The Emerging market of 3D in Casual Gaming,” a raffle, and networking. I’m going to cover some background relating to the creation of “Swing,” and provide a brief introduction to WiiFlash, the ActionScript library that allows Flash to talk to the Wiimote, nunchuk, classic controller, and balance board. Would love to see you there!
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.
Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.