Cited Works from “Storytelling in the Age of Divided Screens”

Animation, Comics, Electronic Literature, Games, Graphic Design, Interactive Design, Opertoon, User Experience,
2/20/15

Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University. Thanks to the Motion Light Lab for inviting me!.

 

Precision Targets launches; interactive comic and essay within a navigable cube

Animation, Announcements, Comics, Digital Humanities, Flash, Flex,
4/30/10

Screenshot from Precision Targets

A screenshot from Precision Targets.

It’s been a long time in coming, but I’m very happy to announce the official launch of Precision Targets, a collaboration with scholar Caren Kaplan that uses a hybrid comic/essay format to explore the militarization of everyday life through technologies like GPS. Precision Targets places the user inside a cube containing six parallel stories told through interactive comic panels that are married to threads of commentary by Kaplan.

Precision Targets was my first collaboration with illustrator Ezra Claytan Daniels, and my first experiment with digital comics. Each story consists of four panels which can be browsed by rotating a cube. Individual panels (some of which contain animation and interactivity) can be entered and navigated with the mouse. Every panel has associated commentary by Kaplan which can be expanded by clicking “more”. Clicking “more” again further expands the commentary to a full-screen view for more in-depth reading, making it possible for users to switch between visual, textual, or hybrid reading modes at will. (Be sure to try adjusting the window size; the piece will adapt to whatever aspect ratio you like.)

One element of the project that can be easily missed is the Index, a force-directed SpringGraph visualization of the image and textual elements that make up the piece (you can access this feature by clicking “Menu” and then “Index”). You’ll see the individual graphic elements that make up each panel linked together in an interactive network diagram—to my knowledge, the first time a visualization like this has been applied to the individual layers of comic book panels (feel free to correct me if I’m in error).

This project was conceived before the current “motion comics” trend, so I’m very curious what people will think of the approach, which takes a different tack than most works labeled as such.

 

Ruben & Lullaby now available on the App Store!

Animation, Announcements, Comics, Fun, Games, iPhone, Opertoon,
1/15/09

Screenshot from Ruben & Lullaby

A screenshot from Ruben & Lullaby.

Well, almost exactly six months after I got my iPhone, I’m happy to announce that Ruben & Lullaby, my first game for the iPhone and iPod touch, is now available on the App Store. Ruben & Lullaby is the first of a planned series of “opertoons”—stories you play like musical instruments—and I’m very excited about how this project has turned out. Many thanks to Ezra Claytan Daniels, who did the wonderful illustrations for the project and has been a great collaborator along the way. Thanks also to beta testers George Loyer, Mitchell Whitelaw, and Greg J. Smith for invaluable feedback.

You can learn more about Ruben & Lullaby at www.opertoon.com or head directly to the App Store for your hit of motion-controlled narrative goodness!

 

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