See below—an interview by Andrew Jakubowicz of the University of Technology Sydney with David Theo Goldberg, author of Blue Velvet, the Vectors project we collaborated on last year with Stefka Hristova. David has some kind things to say about my work, but more importantly the two engage in a rather deep, lengthy and wide-ranging discussion about the piece. If you’re interested in this project and the process by which it was created, give this clip a play.
In related news, we recently launched The Threat of Race, a companion site to David’s new book of the same title. The site includes a blog, as well as an interesting interactive feature called the ThreatMap—a Google Maps-based reference that locates concepts and media related to the book in both geographic and conceptual space.
LAFlashapaloozastock III was another well put-together event—I enjoyed Ralph Hauwert’s talk on Flash effects and 3D as it was one of the best at bringing some perspective outside of the immediate world of Flash. Hauwert wove Escher, Pink Floyd, and the Amiga demoscene into the mix in a talk that otherwise would have just been a sequence of “ooh, cool!” demos (though they were quite cool… fluid dynamic bump maps on 3D objects, for instance...).
It was a challenge getting people comfortable enough with “Swing” to try it out—I had only one song request ("This Is How We Do It” by Montell Jordan) and that came early in the day, before a lot of folks started showing up. Over the course of the day I started calling the piece “karaoke for introverts” since no singing was required, but all the same people seemed reticent to pick a song and give it a go, just as if I had brought a real karaoke machine to the proceedings.
A student asked if I had considered adding greater variety to the visuals (color, etc.)—a valid question, given the apparent simplicity of the display. I explored this both during the original development of the piece and for this new version, but in both cases found that adding additional visual elements or processing made the experience too complex cognitively. While the YouTube video makes it look easy, trying to synchronize motions, syllables and pre-recorded music is actually a pretty challenging task for a novice, and glitz just makes it harder.
All in all, I came away with three keys to a successful “Swing” experience:
All of these things are easier to realize at home than in an installation space, so I’m planning to post the new version of Swing (which will now run in a browser for both Mac and PC users) soon, probably after Ruben & Lullaby is released.
Speaking of which, I met a lot of great folks during the event and got a lot of interest in Ruben & Lullaby (my upcoming iPhone/iPod touch game). I’ll be putting the finishing touches on over the next week or so, so stay tuned…
For those in the Los Angeles area, stop on by LAFlashapaloozastock III in Venice this weekend for a full day of Flash goodness, including the debut of a new version of Swing. Swing has evolved into a typographic karaoke experience—we’ll use online services to stream your choice of song, download the lyrics, and get you waggling your way to Wii happiness. I’ll also have a number of “tuned” song/lyric combinations for you to play (yes, your dream of finally seeing a type animation of every single “ee-oh-oh” in Every Little Thing She Does Is Magic is about to be realized).
I’ll also be handing out postcards and generally talking up my upcoming iPhone game “Ruben & Lullaby,” which should be released in the next few weeks and has already garnered notice in TouchGaming. For more information visit opertoon.com.
Hope to see you there at LAFLashapaloozastock!
Excellent article today on Roughly Drafted about how the release of the iPhone SDK has suddenly catapulted Apple into a very strong position in the mobile gaming market. I heartily agree, having happily participated in the stampede that brought down Apple’s servers subsequent to the SDK’s release.
The fact that Apple is taking one of the hottest pieces of hardware around and making it so accessible is incredibly significant. In fact, when the SDK was released I had been planning to post a lengthy diatribe about the relative inaccessibility of Wii Ware to amateur developers. Nintendo’s insistence that Wii Ware developers be established companies (no home offices allowed) was a bit of a let-down, but the iPhone SDK more than made up for the disappointment—so far it seems to be everything I hoped for from Wii Ware and more.
Even though the SDK is still in a limited beta (and I’m one of the thousands who got my very own “we’ll be expanding the beta later, hang on for a while” email from Apple), it’s abundantly clear that they’ve gotten a lot right with the release, including the revenue sharing model. The ground is so fertile here that it’s convinced me to start hastily learning Objective-C (happily, C seems much easier to me now than it did eleven years ago, the last time I tried to pick it up...)
Such an exciting time right now. Man!
An article based on a section of my recent Flash Platform Workshop went live on Adobe.com last week. Titled “Adobe Flash and Flex—Which Makes the Most Sense for Your Project?” it’s a short piece that presents a generalized heuristic for developers trying to decide whether they should use Flash or Flex. I hope it’s helpful—feel free to post any feedback!
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.
Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.