Cited Works from “Storytelling in the Age of Divided Screens”

Animation, Comics, Electronic Literature, Games, Graphic Design, Interactive Design, Opertoon, User Experience,
2/20/15

Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University. Thanks to the Motion Light Lab for inviting me!.

 

Timeframing: The Art of Comics on Screens

Comics, Digital Humanities, Electronic Literature, Interactive Design,
10/24/14

I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media. Through a combination of articles, videos, and short original works, and through the support of an ongoing Patreon campaign, I’ll be plumbing the depths of digital comics to surface their quirks, their promise, and their pitfalls as the medium continues to mature.

I’m kicking off the site with the release of a YouTube video (embedded below) called “Space Into Game, Time Into Book: What Comics and Screens Do Together,” adapted from a talk I gave at City University of Hong Kong as part of the at the Roundtable on New Technologies and the Future of the Humanities. A text-and-media version of the talk can also be found at the site, which was created using a free platform called Scalar that I’ve been helping develop over the last several years at The Alliance For Networking Visual Culture.

 

The prototype that led to Upgrade Soul

Comics, Experiments, Opertoon,
10/31/12

To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels. At the time I was deep in production on Chroma, but my head was also ringing with inspiration from Scott McCloud’s Understanding Comics, and emboldened by a generous conversation with the man himself (who had been recently asked to comment by a New York Times reporter on whether Chroma was a graphic novel. The verdict? No, and rightly so).

It struck me that it would be pretty cool to make a comic with panels that could be resized, so I scanned in Eisner’s work and put this test together (complete with little window resizing icons in the lower-right corners to grab on to). Digital comics have been a passion for me ever since.

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