waiting in the wings

Authoring Tools, Comics, Opertoon,
2/3/12

Overlapping dialogue bubbles from Upgrade Soul

Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.

 

Precision Targets launches; interactive comic and essay within a navigable cube

Animation, Announcements, Comics, Digital Humanities, Flash, Flex,
4/30/10

Screenshot from Precision Targets

A screenshot from Precision Targets.

It’s been a long time in coming, but I’m very happy to announce the official launch of Precision Targets, a collaboration with scholar Caren Kaplan that uses a hybrid comic/essay format to explore the militarization of everyday life through technologies like GPS. Precision Targets places the user inside a cube containing six parallel stories told through interactive comic panels that are married to threads of commentary by Kaplan.

Precision Targets was my first collaboration with illustrator Ezra Claytan Daniels, and my first experiment with digital comics. Each story consists of four panels which can be browsed by rotating a cube. Individual panels (some of which contain animation and interactivity) can be entered and navigated with the mouse. Every panel has associated commentary by Kaplan which can be expanded by clicking “more”. Clicking “more” again further expands the commentary to a full-screen view for more in-depth reading, making it possible for users to switch between visual, textual, or hybrid reading modes at will. (Be sure to try adjusting the window size; the piece will adapt to whatever aspect ratio you like.)

One element of the project that can be easily missed is the Index, a force-directed SpringGraph visualization of the image and textual elements that make up the piece (you can access this feature by clicking “Menu” and then “Index”). You’ll see the individual graphic elements that make up each panel linked together in an interactive network diagram—to my knowledge, the first time a visualization like this has been applied to the individual layers of comic book panels (feel free to correct me if I’m in error).

This project was conceived before the current “motion comics” trend, so I’m very curious what people will think of the approach, which takes a different tack than most works labeled as such.

 

Ruben & Lullaby a finalist in the “Achievement in Art” category of this year’s IGF Mobile

Announcements, Comics, Games, iPhone, Opertoon,
1/27/09

Got the happy news yesterday that Ruben & Lullaby snagged a nomination in the Independent Games Festival Mobile. A lot of midnight oil was burned trying to make the entry deadline—I’m grateful for the response, and all props to Ezra Claytan Daniels for his beautiful artwork for the game (see this post for links to some of his really excellent graphic novel work). It’s been about 10 years since I was last at the Game Developer’s Conference (while working at Inscape on games like The Dark Eye), so It’ll be good to be there again, especially now that it’s held in San Francisco.

 

Page 2 of 3 pages  < 1 2 3 >