Well, almost exactly six months after I got my iPhone, I’m happy to announce that Ruben & Lullaby, my first game for the iPhone and iPod touch, is now available on the App Store. Ruben & Lullaby is the first of a planned series of “opertoons"--stories you play like musical instruments--and I’m very excited about how this project has turned out. Many thanks to Ezra Claytan Daniels, who did the wonderful illustrations for the project and has been a great collaborator along the way. Thanks also to beta testers George Loyer, Mitchell Whitelaw, and Greg J. Smith for invaluable feedback.
For those in the Los Angeles area, stop on by LAFlashapaloozastock III in Venice this weekend for a full day of Flash goodness, including the debut of a new version of Swing. Swing has evolved into a typographic karaoke experience—we’ll use online services to stream your choice of song, download the lyrics, and get you waggling your way to Wii happiness. I’ll also have a number of “tuned” song/lyric combinations for you to play (yes, your dream of finally seeing a type animation of every single “ee-oh-oh” in Every Little Thing She Does Is Magic is about to be realized).
I’ll also be handing out postcards and generally talking up my upcoming iPhone game “Ruben & Lullaby,” which should be released in the next few weeks and has already garnered notice in TouchGaming. For more information visit opertoon.com.
Hope to see you there at LAFLashapaloozastock!
So, even though I told myself on Saturday at the Glendale Apple Store that to stand in line for 5+ hours for an iPhone was patently ridiculous, somehow I ended up doing it myself yesterday at the Sherman Oaks Apple Store. At first, I was suckered in by a line that initially seemed to be moving briskly, slowing down only after I had invested too much time in the experience to give up. Ultimately, however, waiting inside the Fashion Square mall with the encouragement of my wife and kids and some pleasant chaps to chat with (even if mall policy required the security guards to prevent us from sitting down) was just way more pleasant than standing inside the Glendale Galleria parking garage next to some obnoxious dude bragging about his romantic exploits.
During my extended stay on the polished marble, I kept finding myself reminded of seminal moments in sci-fi and fantasy movies and TV in which anticipation and revelation play a major role (usually with unhappy results!). So, without further ado (and with thanks to linemate Nathan Bowers for suggesting item number two), here are my Top Five Sci-Fi/Fantasy Moments Evoked by the iPhone Buying Experience:
Perhaps we were all waiting in line to “go home” like poor Sol Roth in Soylent Green, shuffling off this mortal coil to a glorious montage of the 1984 commercial intercut with endless musings of Mac Guy and PC Guy. iPhone is… do I have to say it?
At one point we heard that activation could take as long as two hours for one person. Why? Perhaps in reality the whole iPhone line had been declared dead in a simulated war like the one fought in the classic Star Trek episode ”A Taste of Armageddon,” and nobody was coming out… ever.
If death was to be our fate, it didn’t have to be an unhappy one. What about the cute little green aliens from Toy Story awaiting selection from the divine claw? They had a great attitude about the beyond. Of course, it was completely naive and unjustified, but…
Great user experience, powerful applications… the iPhone is all about service, right? Serving Apple’s customers? Serving mankind? In fact, you could say that Apple’s unspoken mission statement is ”To Serve Man”… hmm… wait a second…
Finally, if we did ever manage to get our hands on an iPhone after spending ridiculously long amounts of time in line, what was likely to occur? Technological bliss, or… divine judgment? Raiders of the Lost Ark offered one scenario. “Don’t look at the light, Marion, keep your eyes shut!”
Some pure geeky fun today. A few weeks ago I was at the Reuben H. Fleet Science Center in San Diego, and was psyched to find a Theremin included in their new audio-related exhibition (which is quite good). I’d never seen one in person, much less played one, so I immediately ran over and launched into my best rendition of Bernard Herrmann’s theme from The Day the Earth Stood Still. I’m sure I embarrassed myself mightily, but who cares! I got to play a Theremin!
The Theremin I saw was the classic “piece of furniture with antennae” form factor you see in the image of Leon Theremin himself to the right, not the sleek Moog version you can see below in a performance of the Zelda theme.
This may qualify as a geek singularity: using the Wii remote to simulate a Theremin playing the theme from Star Trek. Enjoy…
Page 1 of 1 pages
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.
Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.