Ruben & Lullaby are finding their relationship under increasing scrutiny from the press… “Citizen Gamer” on MSNBC.com published an article on indie iPhone game development that features the game, and Emily Short’s “Homer in Silicon” column on GameSetWatch this week serves up a very thoughtful review...
Got the happy news yesterday that Ruben & Lullaby snagged a nomination in the Independent Games Festival Mobile. A lot of midnight oil was burned trying to make the entry deadline--I’m grateful for the response, and all props to Ezra Claytan Daniels for his beautiful artwork for the game (see this post for links to some of his really excellent graphic novel work). It’s been about 10 years since I was last at the Game Developer’s Conference (while working at Inscape on games like The Dark Eye), so It’ll be good to be there again, especially now that it’s held in San Francisco.
Well, almost exactly six months after I got my iPhone, I’m happy to announce that Ruben & Lullaby, my first game for the iPhone and iPod touch, is now available on the App Store. Ruben & Lullaby is the first of a planned series of “opertoons"--stories you play like musical instruments--and I’m very excited about how this project has turned out. Many thanks to Ezra Claytan Daniels, who did the wonderful illustrations for the project and has been a great collaborator along the way. Thanks also to beta testers George Loyer, Mitchell Whitelaw, and Greg J. Smith for invaluable feedback.
Making music out of the data of interplanetary exploration.
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.