Cited Works from “Storytelling in the Age of Divided Screens”

Animation, Comics, Electronic Literature, Games, Graphic Design, Interactive Design, Opertoon, User Experience
2/20/15

Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University. Thanks to the Motion Light Lab for inviting me!.

 

Timeframing: The Art of Comics on Screens

Comics, Digital Humanities, Electronic Literature, Interactive Design
10/24/14

I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media. Through a combination of articles, videos, and short original works, and through the support of an ongoing Patreon campaign, I’ll be plumbing the depths of digital comics to surface their quirks, their promise, and their pitfalls as the medium continues to mature.

I’m kicking off the site with the release of a YouTube video (embedded below) called “Space Into Game, Time Into Book: What Comics and Screens Do Together,” adapted from a talk I gave at City University of Hong Kong as part of the at the Roundtable on New Technologies and the Future of the Humanities. A text-and-media version of the talk can also be found at the site, which was created using a free platform called Scalar that I’ve been helping develop over the last several years at The Alliance For Networking Visual Culture.

 

A shower of Strange Rain commentary

Electronic Literature, Events
2/8/12

(See what I did there?) The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle. Strange Rain was included in a wide-ranging electronic literature exhibit curated by Dene Grigar, Kathi Inman Berens, and Lori Emerson, and was also the topic of a paper presented by Mark Sample for the panel ”Reading Writing Interfaces: Electronic Literature’s Past and Present.” Also featured in the e-lit exhibit were Ruben & Lullaby and Blue Velvet at dedicated stations, and Chroma and Public Secrets indirectly as part of the Electronic Literature Collection 2. I feel very fortunate to see such a variety of projects garnering interest, and in such good company to boot—a Storify archive has been posted that captures some of the who, what and when.

Below are links to the two MLA-related essays which discuss Strange Rain, along with another piece from a recently-launched Tumblr called The Chimerist (they don’t love my writing, but I find it somehow inspiring when folks tweet critical reviews of their own work, so I’m following that example!).

Toward a Mobile and Geolocative E-Lit Aesthetic”, by Kathi Inman Berens

Strange Rain and the Poetics of Motion and Touch”, by Mark Sample

Strange Rain”, by The Chimerist

 

David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched

Announcements, Digital Humanities, Electronic Literature, Interactive Design
12/16/08

See below—an interview by Andrew Jakubowicz of the University of Technology Sydney with David Theo Goldberg, author of Blue Velvet, the Vectors project we collaborated on last year with Stefka Hristova. David has some kind things to say about my work, but more importantly the two engage in a rather deep, lengthy and wide-ranging discussion about the piece. If you’re interested in this project and the process by which it was created, give this clip a play.

In related news, we recently launched The Threat of Race, a companion site to David’s new book of the same title. The site includes a blog, as well as an interesting interactive feature called the ThreatMap—a Google Maps-based reference that locates concepts and media related to the book in both geographic and conceptual space.


David Theo Goldberg on BLUE VELVET from Andrew Jakubowicz on Vimeo.

 

My iPhone development diary on Twitter

Announcements, Comics, Electronic Literature, Games, iPhone, Music
9/12/08

Twitter icon.

Since the iPhone 3G was released and the developer program opened to the general public, I’ve been cramming—learning the ins and outs of the SDK (not to mention C, Objective-C and Cocoa) in the hope of developing an original application by year’s end. Progress has been good so far, in that wonderfully frustrating way that happens when you’re really stretching your skills. Painful happiness!

I’ll be releasing more info about the project as time goes on, but there’s two things I can report now: the first is that I’m working again with comic artist Ezra Claytan Daniels, who is doing some really wonderful illustrations for the piece. The second is that I’ve finally caved and started a Twitter account for the purposes of keeping a micro development diary on the project. So, if slightly vague descriptions of programming tasks and other minutia are up your alley, then you’ve come to the right place. Must remember not to violate NDA…

 

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