Complete Archives
2012
October
The prototype that led to Upgrade SoulFebruary
A shower of Strange Rain commentarywaiting in the wings
January
Authoring tool makes dynamic, interactive curves for The Knotted LineSlabtype algorithm now a jQuery plugin
making things that make things
2011
January
Reflections on CES with TunesMap & Gracenote2010
April
Precision Targets launches; interactive comic and essay within a navigable cubeMarch
Tag-team talk with Craig Dietrich at USC’s Digital Studies Symposium2009
October
Thank you, Anne FriedbergFebruary
Pictures at an exhibition: Blood Sugar at UCLAJanuary
MSNBC.com and GameSetWatch on Ruben & LullabyWii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Ruben & Lullaby a finalist in the “Achievement in Art” category of this year’s IGF Mobile
Thanks LA Flash; still working on the new Swing distro
“Music, Lyrics and the Wii Remote: Creating ‘Swing’” this Wednesday at LA Flash
Ruben & Lullaby now available on the App Store!
All completed episodes of Chroma now posted on YouTube
2008
December
David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launchedPostmortem: “Swing” at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
September
My iPhone development diary on TwitterJuly
Top five sci-fi/fantasy moments evoked by the iPhone buying experienceJune
BAVC’s Producers Institute kick-starts innovative online documentaries, serious gamesAn inspirational gathering for lovers of electronic literature
Viewfinder, Precision Targets shown at HASTAC II Conference
April
Viewfinder: Your photos, seamlessly aligned with Google EarthMarch
iPhone SDK launches Apple into mobile gamingFlash Platform article posted at Adobe
3DV Systems’ Z-Camera: Game interaction post-Wii?
“Flash is the next-gen console”; designing for multiple input schemes
February
Source and slides for the Flash Platform Workshop (Updated)LA Flash February meeting: Stateful applications and Wii installations
‘Designing for Convergence’ panel archived at Adobe; includes Wii remote discussion
Flash Platform workshop rescheduled for February 25
“Beyond the Book” Digital Humanities Conference
January
The slabtype algorithm, Part 4: Final layout and source codeThe slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background
Introducing “Generous Machine”
Fixed perspective in games: the enemy of tears?
“Public Secrets” at Transmediale; “Beyond the Book” conference at Davis
The real “Duck at the Door” revealed
2007
November
Flash Platform Workshop cancelled; Q&A posted at AdobeUpcoming Events: ‘Designing for Convergence’ Panel and Flash Platform Workshop
October
Ode to ray-traced spheres and Apple logosA non-linear index for fiction and non-fiction RIAs, made possible with SpringGraph
Blue Velvet: the architecture of poetry
Nation on the Move: entropic agents at work
Vectors’ “Difference” issue launched
A long, winding (and fascinating) “Road” at AppleInsider
September
Ezra Claytan Daniels – “A Circuit Closed”TENORI-ON is happy-making
August
Recollections of “Recollections”I got to play a Theremin!
“We get to decide” what is next-gen
Cardinal splines in ActionScript (Updated)
Flex for visual prototyping
Eloquence, evangelism, and the fourth wall
What is casual significance?
July
The Wiimote and transitional spaceShining Flower: an appreciation
Swinging with the London Flash Platform User Group
Wiimote tutorial best practices: “Zack & Wiki”
Image jam no. 1
LAFlashapaloozastock 2, the revenge
My favorite Wii story
The impossible iPhone
June
Wiimote type animation: “Swing”Wiimote connection tips

