Complete Archives


2018

July

Go InSight: Composing a Musical Summation of Every Mission to Mars (Part 2)

May

Go InSight: Composing a musical summation of every mission to Mars (Part 1)

2015

February

Cited Works from “Storytelling in the Age of Divided Screens”

2014

October

Timeframing: The Art of Comics on Screens

2012

October

The prototype that led to Upgrade Soul

February

A shower of Strange Rain commentary
waiting in the wings

January

Authoring tool makes dynamic, interactive curves for The Knotted Line
Slabtype algorithm now a jQuery plugin
making things that make things

2011

January

Reflections on CES with TunesMap & Gracenote

2010

April

Precision Targets launches; interactive comic and essay within a navigable cube

March

Tag-team talk with Craig Dietrich at USC’s Digital Studies Symposium

2009

October

Thank you, Anne Friedberg

February

Pictures at an exhibition: Blood Sugar at UCLA

January

MSNBC.com and GameSetWatch on Ruben & Lullaby
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Ruben & Lullaby a finalist in the “Achievement in Art” category of this year’s IGF Mobile
Thanks LA Flash; still working on the new Swing distro
“Music, Lyrics and the Wii Remote: Creating ‘Swing’” this Wednesday at LA Flash
Ruben & Lullaby now available on the App Store!
All completed episodes of Chroma now posted on YouTube

2008

December

David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched
Postmortem: “Swing” at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday

September

My iPhone development diary on Twitter

July

Top five sci-fi/fantasy moments evoked by the iPhone buying experience

June

BAVC’s Producers Institute kick-starts innovative online documentaries, serious games
An inspirational gathering for lovers of electronic literature
Viewfinder, Precision Targets shown at HASTAC II Conference

April

Viewfinder: Your photos, seamlessly aligned with Google Earth

March

iPhone SDK launches Apple into mobile gaming
Flash Platform article posted at Adobe
3DV Systems’ Z-Camera: Game interaction post-Wii?
“Flash is the next-gen console”; designing for multiple input schemes

February

Source and slides for the Flash Platform Workshop (Updated)
LA Flash February meeting: Stateful applications and Wii installations
‘Designing for Convergence’ panel archived at Adobe; includes Wii remote discussion
Flash Platform workshop rescheduled for February 25
“Beyond the Book” Digital Humanities Conference

January

The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background
Introducing “Generous Machine”
Fixed perspective in games: the enemy of tears?
“Public Secrets” at Transmediale; “Beyond the Book” conference at Davis
The real “Duck at the Door” revealed

2007

November

Flash Platform Workshop cancelled; Q&A posted at Adobe
Upcoming Events: ‘Designing for Convergence’ Panel and Flash Platform Workshop

October

Ode to ray-traced spheres and Apple logos
A non-linear index for fiction and non-fiction RIAs, made possible with SpringGraph
Blue Velvet: the architecture of poetry
Nation on the Move: entropic agents at work
Vectors’“Difference” issue launched
A long, winding (and fascinating) “Road” at AppleInsider

September

Ezra Claytan Daniels – “A Circuit Closed”
TENORI-ON is happy-making

August

Recollections of “Recollections”
I got to play a Theremin!
“We get to decide” what is next-gen
Cardinal splines in ActionScript (Updated)
Flex for visual prototyping
Eloquence, evangelism, and the fourth wall
What is casual significance?

July

The Wiimote and transitional space
Shining Flower: an appreciation
Swinging with the London Flash Platform User Group
Wiimote tutorial best practices: “Zack & Wiki”
Image jam no. 1
LAFlashapaloozastock 2, the revenge
My favorite Wii story
The impossible iPhone

June

Wiimote type animation: “Swing”
Wiimote connection tips