Category Archives


Algorithms

Slabtype algorithm now a jQuery plugin
The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background
Cardinal splines in ActionScript (Updated)

Animation

Cited Works from "Storytelling in the Age of Divided Screens"
Precision Targets launches; interactive comic and essay within a navigable cube
Ruben & Lullaby now available on the App Store!
All completed episodes of Chroma now posted on YouTube
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
LA Flash February meeting: Stateful applications and Wii installations
TENORI-ON is happy-making
Recollections of "Recollections"
Image jam no. 1
Wiimote type animation: "Swing"

Announcements

Precision Targets launches; interactive comic and essay within a navigable cube
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Ruben & Lullaby a finalist in the "Achievement in Art" category of this year's IGF Mobile
"Music, Lyrics and the Wii Remote: Creating 'Swing’" this Wednesday at LA Flash
Ruben & Lullaby now available on the App Store!
All completed episodes of Chroma now posted on YouTube
David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
My iPhone development diary on Twitter
Viewfinder: Your photos, seamlessly aligned with Google Earth
Flash Platform article posted at Adobe
Flash Platform workshop rescheduled for February 25
Introducing "Generous Machine"
"Public Secrets" at Transmediale; "Beyond the Book" conference at Davis
Upcoming Events: 'Designing for Convergence' Panel and Flash Platform Workshop
Vectors' "Difference" issue launched
Ezra Claytan Daniels – "A Circuit Closed"
Swinging with the London Flash Platform User Group

Authoring Tools

waiting in the wings
Authoring tool makes dynamic, interactive curves for The Knotted Line
making things that make things

Comics

Cited Works from "Storytelling in the Age of Divided Screens"
Timeframing: The Art of Comics on Screens
The prototype that led to Upgrade Soul
waiting in the wings
Precision Targets launches; interactive comic and essay within a navigable cube
Ruben & Lullaby a finalist in the "Achievement in Art" category of this year's IGF Mobile
Ruben & Lullaby now available on the App Store!
My iPhone development diary on Twitter
Ezra Claytan Daniels – "A Circuit Closed"

Digital Humanities

Timeframing: The Art of Comics on Screens
Authoring tool makes dynamic, interactive curves for The Knotted Line
Slabtype algorithm now a jQuery plugin
Precision Targets launches; interactive comic and essay within a navigable cube
Tag-team talk with Craig Dietrich at USC's Digital Studies Symposium
Thank you, Anne Friedberg
Pictures at an exhibition: Blood Sugar at UCLA
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched
Viewfinder, Precision Targets shown at HASTAC II Conference
"Beyond the Book" Digital Humanities Conference
"Public Secrets" at Transmediale; "Beyond the Book" conference at Davis
A non-linear index for fiction and non-fiction RIAs, made possible with SpringGraph
Blue Velvet: the architecture of poetry
Nation on the Move: entropic agents at work
Vectors' "Difference" issue launched
Flex for visual prototyping

Electronic Literature

Cited Works from "Storytelling in the Age of Divided Screens"
Timeframing: The Art of Comics on Screens
A shower of Strange Rain commentary
David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched
My iPhone development diary on Twitter
An inspirational gathering for lovers of electronic literature

Events

A shower of Strange Rain commentary
Tag-team talk with Craig Dietrich at USC's Digital Studies Symposium
Pictures at an exhibition: Blood Sugar at UCLA
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Thanks LA Flash; still working on the new Swing distro
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
BAVC's Producers Institute kick-starts innovative online documentaries, serious games
An inspirational gathering for lovers of electronic literature
Viewfinder, Precision Targets shown at HASTAC II Conference
Source and slides for the Flash Platform Workshop (Updated)
LA Flash February meeting: Stateful applications and Wii installations
'Designing for Convergence' panel archived at Adobe; includes Wii remote discussion
Flash Platform workshop rescheduled for February 25
"Beyond the Book" Digital Humanities Conference
"Public Secrets" at Transmediale; "Beyond the Book" conference at Davis
Flash Platform Workshop cancelled; Q&A posted at Adobe
Upcoming Events: 'Designing for Convergence' Panel and Flash Platform Workshop
Swinging with the London Flash Platform User Group
LAFlashapaloozastock 2, the revenge

Experiments

The prototype that led to Upgrade Soul
Flex for visual prototyping
Wiimote type animation: "Swing"

Exemplary Work

LA Flash February meeting: Stateful applications and Wii installations
TENORI-ON is happy-making
Recollections of "Recollections"
What is casual significance?
Shining Flower: an appreciation
Wiimote tutorial best practices: "Zack & Wiki"
Image jam no. 1
The impossible iPhone

Flash

Authoring tool makes dynamic, interactive curves for The Knotted Line
making things that make things
Precision Targets launches; interactive comic and essay within a navigable cube
"Music, Lyrics and the Wii Remote: Creating 'Swing’" this Wednesday at LA Flash
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
Viewfinder: Your photos, seamlessly aligned with Google Earth
Flash Platform article posted at Adobe
"Flash is the next-gen console"; designing for multiple input schemes
Source and slides for the Flash Platform Workshop (Updated)
LA Flash February meeting: Stateful applications and Wii installations
Flash Platform workshop rescheduled for February 25
The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background
Flash Platform Workshop cancelled; Q&A posted at Adobe
Upcoming Events: 'Designing for Convergence' Panel and Flash Platform Workshop
Flex for visual prototyping
Swinging with the London Flash Platform User Group
LAFlashapaloozastock 2, the revenge
Wiimote type animation: "Swing"
Wiimote connection tips

Flex

Authoring tool makes dynamic, interactive curves for The Knotted Line
making things that make things
Precision Targets launches; interactive comic and essay within a navigable cube
Pictures at an exhibition: Blood Sugar at UCLA
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Thanks LA Flash; still working on the new Swing distro
"Music, Lyrics and the Wii Remote: Creating 'Swing’" this Wednesday at LA Flash
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
Viewfinder, Precision Targets shown at HASTAC II Conference
Viewfinder: Your photos, seamlessly aligned with Google Earth
Flash Platform article posted at Adobe
Source and slides for the Flash Platform Workshop (Updated)
LA Flash February meeting: Stateful applications and Wii installations
Flash Platform workshop rescheduled for February 25
Flash Platform Workshop cancelled; Q&A posted at Adobe
Upcoming Events: 'Designing for Convergence' Panel and Flash Platform Workshop
A non-linear index for fiction and non-fiction RIAs, made possible with SpringGraph
Cardinal splines in ActionScript (Updated)
Flex for visual prototyping

Fun

Ruben & Lullaby now available on the App Store!
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
Top five sci-fi/fantasy moments evoked by the iPhone buying experience
I got to play a Theremin!

Games

Cited Works from "Storytelling in the Age of Divided Screens"
MSNBC.com and GameSetWatch on Ruben & Lullaby
Ruben & Lullaby a finalist in the "Achievement in Art" category of this year's IGF Mobile
Ruben & Lullaby now available on the App Store!
My iPhone development diary on Twitter
BAVC's Producers Institute kick-starts innovative online documentaries, serious games
iPhone SDK launches Apple into mobile gaming
3DV Systems' Z-Camera: Game interaction post-Wii?
"Flash is the next-gen console"; designing for multiple input schemes
Fixed perspective in games: the enemy of tears?
"We get to decide" what is next-gen
Eloquence, evangelism, and the fourth wall
Wiimote tutorial best practices: "Zack & Wiki"

Graphic Design

Cited Works from "Storytelling in the Age of Divided Screens"
Slabtype algorithm now a jQuery plugin
'Designing for Convergence' panel archived at Adobe; includes Wii remote discussion
The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background

Interactive Design

Cited Works from "Storytelling in the Age of Divided Screens"
Timeframing: The Art of Comics on Screens
Authoring tool makes dynamic, interactive curves for The Knotted Line
making things that make things
Tag-team talk with Craig Dietrich at USC's Digital Studies Symposium
David Theo Goldberg discusses Blue Velvet in interview; The Threat of Race site launched
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
iPhone SDK launches Apple into mobile gaming
Flash Platform article posted at Adobe
3DV Systems' Z-Camera: Game interaction post-Wii?
"Flash is the next-gen console"; designing for multiple input schemes
Source and slides for the Flash Platform Workshop (Updated)
LA Flash February meeting: Stateful applications and Wii installations
'Designing for Convergence' panel archived at Adobe; includes Wii remote discussion
The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background
Fixed perspective in games: the enemy of tears?
Upcoming Events: 'Designing for Convergence' Panel and Flash Platform Workshop
A non-linear index for fiction and non-fiction RIAs, made possible with SpringGraph
Blue Velvet: the architecture of poetry
Nation on the Move: entropic agents at work
A long, winding (and fascinating) "Road" at AppleInsider
TENORI-ON is happy-making
"We get to decide" what is next-gen
Flex for visual prototyping
Eloquence, evangelism, and the fourth wall
What is casual significance?
The Wiimote and transitional space

iPhone

MSNBC.com and GameSetWatch on Ruben & Lullaby
Ruben & Lullaby a finalist in the "Achievement in Art" category of this year's IGF Mobile
Ruben & Lullaby now available on the App Store!
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
My iPhone development diary on Twitter
Top five sci-fi/fantasy moments evoked by the iPhone buying experience
iPhone SDK launches Apple into mobile gaming
The impossible iPhone

jQuery

Slabtype algorithm now a jQuery plugin

LA Flash

Thanks LA Flash; still working on the new Swing distro
"Music, Lyrics and the Wii Remote: Creating 'Swing’" this Wednesday at LA Flash
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
LA Flash February meeting: Stateful applications and Wii installations
LAFlashapaloozastock 2, the revenge

Miscellaneous

Reflections on CES with TunesMap & Gracenote
The real "Duck at the Door" revealed
Ode to ray-traced spheres and Apple logos
LAFlashapaloozastock 2, the revenge

Music

Reflections on CES with TunesMap & Gracenote
Tag-team talk with Craig Dietrich at USC's Digital Studies Symposium
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
My iPhone development diary on Twitter
TENORI-ON is happy-making
I got to play a Theremin!
What is casual significance?

Opertoon

Cited Works from "Storytelling in the Age of Divided Screens"
The prototype that led to Upgrade Soul
waiting in the wings
MSNBC.com and GameSetWatch on Ruben & Lullaby
Ruben & Lullaby a finalist in the "Achievement in Art" category of this year's IGF Mobile
Ruben & Lullaby now available on the App Store!

Remembrances

Thank you, Anne Friedberg

Source Code

Slabtype algorithm now a jQuery plugin
Source and slides for the Flash Platform Workshop (Updated)
The slabtype algorithm, Part 4: Final layout and source code
Cardinal splines in ActionScript (Updated)

Typography

Slabtype algorithm now a jQuery plugin
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
The slabtype algorithm, Part 4: Final layout and source code
The slabtype algorithm, Part 3: Iterative line splitting
The slabtype algorithm, Part 2: Initial calculations
The slabtype algorithm, Part 1: Background

User Experience

Cited Works from "Storytelling in the Age of Divided Screens"
Reflections on CES with TunesMap & Gracenote

Viewfinder

Viewfinder, Precision Targets shown at HASTAC II Conference
Viewfinder: Your photos, seamlessly aligned with Google Earth

Wii

Pictures at an exhibition: Blood Sugar at UCLA
Wii remote-enabled documentary Blood Sugar to debut this Thursday (1/29) at UCLA
Thanks LA Flash; still working on the new Swing distro
"Music, Lyrics and the Wii Remote: Creating 'Swing’" this Wednesday at LA Flash
Postmortem: "Swing" at LAFlashapaloozastock III
New version of Swing, the Wii Remote typographic karaoke Flash experience, to debut this Saturday
iPhone SDK launches Apple into mobile gaming
3DV Systems' Z-Camera: Game interaction post-Wii?
"Flash is the next-gen console"; designing for multiple input schemes
LA Flash February meeting: Stateful applications and Wii installations
'Designing for Convergence' panel archived at Adobe; includes Wii remote discussion
I got to play a Theremin!
"We get to decide" what is next-gen
The Wiimote and transitional space
Swinging with the London Flash Platform User Group
Wiimote tutorial best practices: "Zack & Wiki"
My favorite Wii story
Wiimote type animation: "Swing"
Wiimote connection tips