Digital Humanities, Experiments, Flash, Flex, Interactive Design,
8/17/07
This is one reason why I’m really digging Flex right now. I’m in the design phase with Sharon Daniel on a follow-up project to Public Secrets and we’re talking about dynamically generating a large number of curved forms as part of the design. All well and good, but how do I mock up the curves without drawing a million squiggly lines by hand? Easy—build a little Flex app that lets me set the parameters of the curve and generate as many as I want, then take screenshots and bring them into Photoshop. This is my first app using this many controls, and it only took a couple hours to put together. There’s a lot of ways in which Flex makes building this kind of thing feel as easy as it really should.
The curve is drawn using a cardinal spline algorithm (Update: c-spline source code) I first ported to Lingo back when I was working on Chroma, and then to ActionScript a couple years ago for Mobile Figures. I like it because it’ll run a smooth curve through any number of values without you needing to specify separate control points.
Check out the app: Curve Designer
Making music out of the data of interplanetary exploration.
Making music out of the data of interplanetary exploration.
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
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