LAFlashapaloozastock III was another well put-together event—I enjoyed Ralph Hauwert’s talk on Flash effects and 3D as it was one of the best at bringing some perspective outside of the immediate world of Flash. Hauwert wove Escher, Pink Floyd, and the Amiga demoscene into the mix in a talk that otherwise would have just been a sequence of “ooh, cool!” demos (though they were quite cool… fluid dynamic bump maps on 3D objects, for instance...).
It was a challenge getting people comfortable enough with “Swing” to try it out—I had only one song request ("This Is How We Do It” by Montell Jordan) and that came early in the day, before a lot of folks started showing up. Over the course of the day I started calling the piece “karaoke for introverts” since no singing was required, but all the same people seemed reticent to pick a song and give it a go, just as if I had brought a real karaoke machine to the proceedings.
A student asked if I had considered adding greater variety to the visuals (color, etc.)—a valid question, given the apparent simplicity of the display. I explored this both during the original development of the piece and for this new version, but in both cases found that adding additional visual elements or processing made the experience too complex cognitively. While the YouTube video makes it look easy, trying to synchronize motions, syllables and pre-recorded music is actually a pretty challenging task for a novice, and glitz just makes it harder.
All in all, I came away with three keys to a successful “Swing” experience:
All of these things are easier to realize at home than in an installation space, so I’m planning to post the new version of Swing (which will now run in a browser for both Mac and PC users) soon, probably after Ruben & Lullaby is released.
Speaking of which, I met a lot of great folks during the event and got a lot of interest in Ruben & Lullaby (my upcoming iPhone/iPod touch game). I’ll be putting the finishing touches on over the next week or so, so stay tuned…
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Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.
Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.