Animator/designer Alessandro Ceglia pointed out to me a few months back that it’s possible that many users of Public Secrets don’t realize that the piece’s visual presentation is almost entirely algorithmic. Once you get beyond the title screen, all visual composition is handled dynamically, and you’ll never be able to take two identical screenshots of the piece. The designer’s statement for the project describes the two main algorithms used in the project: treemaps (an existing solution dating back to 1991) and an original text-layout algorithm which as of this article is dubbed “slabtype.”
Treemaps (which I fell in love with after seeing Martin Wattenberg’s Map of the Market while I was working at Razorfish) are covered extensively elsewhere (description, history, Wikipedia) and are used to generate the overall layout of boxes for each screen of the piece. In this four-part series of posts I’m going to present a graphical breakdown of the slabtype algorithm responsible for laying out the text and quotations which appear inside the boxes (source code will be provided in the final post).
As the design process for Public Secrets began to lead Sharon Daniel and I back towards her original idea of making the treemap algorithm a central metaphor of the piece, it became clear that we could really use some aesthetically pleasing way of dynamically placing arbitrary amounts of text inside a box. Early designs organized the statements of the incarcerated women as collections of titles, but ultimately these approaches were rejected as too index-like and lacking in emotional power.
A subsequent design hit upon what later became our “split” view, which runs text along an arbitrary rectilinear dividing line between halves of a binary. The dividing line was shown to organize the space on either side into rectangular blocks in which text was laid out along the borders of squares. The idea was intriguing, and I started writing some pseudocode to work out how to fit the text to the border: the program would make a “best guess” at the relative point sizes needed and then refine the guess iteratively. The algorithm was never finalized, however, as it was clear that the type was too hard to read in this configuration.
Further exploration led to a new tack in which the text associated with a particular box was chopped up and resized into a slab that approximated the shape of its enclosing rectangle. This method seemed to add an urgent quality to the quotes and supported an approach in which the quotes themselves were the primary visual experience of the piece—dovetailing nicely with Sharon’s original intent to foreground the voices of the women.
The above screen was assembled by hand in Illustrator and Photoshop, but after Sharon agreed that this approach held promise, I started working on the algorithm itself.
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Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University.
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media.
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype I made that sets artwork from Will Eisner’s “The Treasure of Avenue ‘C’” (a story from New York: The Big City) in two dynamically resizable panels.
The last couple of months have seen an uptick in published commentary on Strange Rain, much of it owing to notice the app received at this year’s Modern Language Association conference in Seattle.
Dialogue bubbles huddle together in the Unity authoring environment like backstage theatre performers awaiting their chance to shine in the forthcoming iOS and Android release Upgrade Soul, from Opertoon.