Breathing Room / 2013

by Erik Loyer

In this prototype powered by the Leap Motion controller, users can push and pull, wave and swipe to channel winds which blow through the leaves of a solitary tree in a 3D world. Each movement triggers the sound of a breath, as if you’re inhaling and exhaling for the world. Panel layouts are completely dynamic (powered by the Panoply engine), and accompanied by optional captions which unfold a story in different ways each time you play.

Breathing Room 1

Breathing Room’s panel layouts are calculated using treemaps, so no two layouts are ever the same.

Breathing Room 2

Dialing your finger in a circular motion causes time to advance forwards or backwards…


Breathing Room 3

…causing time-lapse effects in the sun and clouds.

Breathing Room 4

Panels are randomly captioned with brief remembrances that feel as if they were pulled from a personal journal or microblog.