Comics,
Digital Humanities,
Electronic Literature,
Interactive Design,
10/24/14
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media. Through a combination of articles, videos, and short original works, and through the support of an ongoing Patreon campaign, I’ll be plumbing the depths of digital comics to surface their quirks, their promise, and their pitfalls as the medium continues to mature.
I’m kicking off the site with the release of a YouTube video (embedded below) called “Space Into Game, Time Into Book: What Comics and Screens Do Together,” adapted from a talk I gave at City University of Hong Kong as part of the at the Roundtable on New Technologies and the Future of the Humanities. A text-and-media version of the talk can also be found at the site, which was created using a free platform called Scalar that I’ve been helping develop over the last several years at The Alliance For Networking Visual Culture.
Documentary music is something that’s interested me ever since hearing Steve Reich’s Different …
Two of my biggest interests—music and space—collided happily with the opportunity to join the …
Here’s a list of links to works cited in my recent talk “Storytelling in the Age of …
I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website …
To celebrate the launch of Upgrade Soul, here’s a screen shot of an eleven year old prototype …
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