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Breathing Room

Prototype for a gesture-driven interactive comic enabling users to push the wind, pull panels, and dial time forwards and backwards.

Year 2013
Format
Interactive comic

In this prototype powered by the Leap Motion controller, users can push and pull, wave and swipe to channel winds which blow through the leaves of a solitary tree in a 3D world. Each movement triggers the sound of a breath, as if you’re inhaling and exhaling for the world. Panel layouts are completely dynamic (powered by the Panoply engine), and accompanied by optional captions which unfold a story in different ways each time you play.

Trailer

Breathing Room’s panel layouts are calculated using treemaps, so no two layouts are ever the same.
Dialing your finger in a circular motion causes time to advance forwards or backwards…
…causing time-lapse effects in the sun and clouds.
Panels are randomly captioned with brief remembrances that feel as if they were pulled from a personal journal or microblog.