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Breathing Room

A gesture-driven interactive comic enabling users to push the wind, pull panels, and dial time forwards and backwards, captioned by a dynamic internal monologue.

Year 2013
Format
Interactive comic

Previous project Strange Rain
Next project Text + Terrain

In this gesture-driven interactive comic, users can push and pull, wave and swipe to channel winds which blow through the leaves of a solitary tree. Each movement triggers the sound of a breath, as if the user is inhaling and exhaling for the world. Panel layouts and captions are generated in real time, narrating the internal monologue of an unseen protagonist undergoing unseen life experiences.

Breathing Room’s panel layouts are calculated using treemaps, so no two layouts are ever the same.
Dialing your finger in a circular motion causes time to advance forwards or backwards…
…causing time-lapse effects in the sun and clouds.
Panels are randomly captioned with brief remembrances that feel as if they were pulled from a personal journal or microblog.