Cited Works from “Storytelling in the Age of Divided Screens”

Animation, Comics, Electronic Literature, Games, Graphic Design, Interactive Design, Opertoon, User Experience

Here’s a list of links to works cited in my recent talk “Storytelling in the Age of Divided Screens” at Gallaudet University. Thanks to the Motion Light Lab for inviting me!.


Slabtype algorithm now a jQuery plugin

Algorithms, Digital Humanities, Graphic Design, jQuery, Source Code, Typography


Slabtype, the text rendering algorithm I developed for Public Secrets, has been adapted by web developer Brian McAllister as a jQuery plugin. If you’re interested, you can read details about the inner workings of the original algorithm. Very gratifying to see past work live on in new forms!


‘Designing for Convergence’ panel archived at Adobe; includes Wii remote discussion

Events, Graphic Design, Interactive Design, Wii

Screenshot from the panel archive

Adobe has posed a Connect archive of the ‘Designing for Convergence’ panel I was on with Dmitri Siegel of Urban Outfitters and Peter Lunenfeld of Art Center College of Design back in November. I enjoyed this panel—Dmitri showed a selection of his recent projects with Urban Outfitters and Peter spoke about some the ideas in his forthcoming book The Secret War Between Downloading and Uploading. I showed some recent work, including Swing, SpringGraph database visualizations for Vectors, and a sneak peek at the Wii remote-enabled interface for Blood Sugar, the follow-up project to Public Secrets I’m currently working on with Sharon Daniel. We also got into some interesting discussions about professional vs. amateur creative output on the web and ways in which the Wii remote could be used to make experimental interactivity more accessible in installation or gallery settings. Take a look at the Connect archive here; there’s also a page featuring archives from other discussions in the series.


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