Stepworks is a creative sandbox based on Stepwise, the open source digital storytelling format.
An open source standard and library for digital storytelling.
Interactive comics tools for the Unity game engine.
Become a signal traveling across the undersea network.
Panels in pixels ≠ panels on paper.
Exploring what comics and screens do together.
How to turn a Twitter marketing campaign into a motion comic.
Martin Luther King, Jr.’s “I Have a Dream” speech, animated and annotated.
Prototype for a gesture-driven comic that never reads the same way twice.
Born-digital, open source, media-rich scholarly publishing that’s as easy as blogging.
An immersive science fiction graphic novel for tablet and phone.
A tactile exploration of the history of freedom and confinement in the United States.
Prototype for a flight simulator featuring words and ideas instead of ships and planes.
Turn your phone or tablet into a storytelling skylight on a rainy day.
An annotated comic recounting the birth of the Situationist International.
An interactive comic about GPS technology set inside a rotating cube.
An audio archive of conversations recorded with current and former injection drug users.
An mobile phone love story you play like a musical instrument.
Explore media recreations of the Kennedy assassination.
Mash up LA's architectural and cinematic history in collages you draw yourself.
How to align your photos with the places they were taken in Google Earth.
Submerge yourself in a poetic wordscape describing the contours of American racial politics post-Katrina.
Unravel threads of nationhood, gender, art and commerce in the world of the Persian carpet.
Waggle your way through words with the Wiimote.
Fit text in a box in an aesthetically pleasing way.
Audio testimonials from women incarcerated in California.
A digital companion and 'conceptual playset' for Anne Friedberg's book The Virtual Window.
Exploring the history of videogaming in New Zealand through an interactive 3D environment.
A meditation on the layering of geography, architecture and history surrounding Louisiana's plantations on the Mississippi river.
Exploring historical metaphors and metonyms for the Irish within a virtual potato field.
An interactive DIY guide for building mobile WiFi hotspots.
An interactive staging of an essay by N. Katherine Hayles.
Putting animation and simulation to work in exploring the formation of capitalism in 15th century Tuscany.
An "intellectual paint program" in which users draw to explore content connections between various essays.
A book binding speaks in this response to N. Katherine Hayles' book Writing Machines.
Art at the intersection of technology, desire, and Castle Wolfenstein.
Why rhythmic play is an essential design tool in the 21st century.
Interactive musical poetry users can perform, save and replay.
A science fiction serial about racial identity in digital space.
An interactive essay about how digital creators compromise themselves.
An experiment in combining motion, interactivity, music and poetry.
An interactive CD-ROM in which users experience a poem from the "inside out."